$COC Consumption Ecosystem & Future Roadmap
In the current version, $COC has already established a complete closed loop of "Acquisition—Consumption—Burn—Value Feedback" through mining generation, in-game store spending, and withdrawal fees. Mov
7.1 Long-Term Consumption Through Asset & Appearance Systems
Centered around core assets like ships, heroes, and equipment, we will design a series of medium-to-long-term mechanics including upgrading, enhancement, reforging, and appearance customization, with $COC settlement integrated at key touchpoints. Compared to one-time large expenditures, these operations lean toward "continuous, small-scale, high-frequency" consumption, helping make $COC spending smoother and more aligned with actual gameplay rhythms.
7.2 Native VWA Ecosystem & Asset Marketplace
Within $COC's native ecosystem, we will gradually introduce in-game assets in the form of VWA (Virtual World Assets), such as skins of ship and character and certain functional items. These VWA assets will be on-chain, with $COC as the primary settlement token.
As asset types expand, we plan to launch an official asset marketplace supporting players in using $COC to purchase, list for trade, and lease these VWA assets, allowing more value to circulate within the game rather than remaining limited to generation and burn mechanisms alone.
7.3 Community Participation & Long-Term Incentives
At the appropriate stage, we will explore community participation and governance mechanisms based on $COC, such as opening voting and proposal channels for certain in-game parameters or event plans. Combined with reasonable vesting, consumption, and incentive designs, "participating in ecosystem building" itself becomes a valuable source, rather than just one-directional gameplay consumption.
Through this roadmap, $COC's goal is not to become a short-term "mining token," but rather to continuously expand use cases and consumption sources around real player behavior, allowing token value to derive more from long-term player participation, asset accumulation, and ecosystem activity itself.
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