Supply Release Mechanism
2.1 Monthly Halving Model for In-Game Supply
The in-game supply (approximately 176.4 billion COC) uses a monthly halving release mechanism.Formula:
Monthly Supply = First Month Supply × 0.5^(Month - 1)First Month Supply: 88,200,000,000 COC
Halving Cycle: Supply cuts in half every 30 days
2.2 $COC Circulation Model
Below is the circulation schedule combining in-game release with liquidity and marketing allocations:After month 10, over 99.9% of tokens will have been distributed, with remaining amounts negligibleMonthly Release Schedule:
1
88,200,000,000
21,000,000,000
12,600,000,000
121,800,000,000
121,800,000,000
58.00%
2
44,100,000,000
0
0
44,100,000,000
165,900,000,000
79.00%
3
22,050,000,000
0
0
22,050,000,000
187,950,000,000
89.50%
4
11,025,000,000
0
0
11,025,000,000
198,975,000,000
94.75%
5
5,512,500,000
0
0
5,512,500,000
204,487,500,000
97.38%
6
2,756,250,000
0
0
2,756,250,000
207,243,750,000
98.69%
7
1,378,125,000
0
0
1,378,125,000
208,621,875,000
99.34%
8
689,062,500
0
0
689,062,500
209,310,937,500
99.67%
9
344,531,250
0
0
344,531,250
209,655,468,750
99.84%
10
172,265,625
0
0
172,265,625
209,827,734,375
99.92%
Circulation Chart

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