Supply Release Mechanism

2.1 Monthly Halving Model for In-Game Supply

The in-game supply (approximately 176.4 billion COC) uses a monthly halving release mechanism.Formula:

Monthly Supply = First Month Supply × 0.5^(Month - 1)
  • First Month Supply: 88,200,000,000 COC

  • Halving Cycle: Supply cuts in half every 30 days

2.2 $COC Circulation Model

Below is the circulation schedule combining in-game release with liquidity and marketing allocations:After month 10, over 99.9% of tokens will have been distributed, with remaining amounts negligibleMonthly Release Schedule:

Month
In-Game Release
Liquidity
Marketing
Total Monthly Release
Cumulative Release Total
Total Circulating Supply %

1

88,200,000,000

21,000,000,000

12,600,000,000

121,800,000,000

121,800,000,000

58.00%

2

44,100,000,000

0

0

44,100,000,000

165,900,000,000

79.00%

3

22,050,000,000

0

0

22,050,000,000

187,950,000,000

89.50%

4

11,025,000,000

0

0

11,025,000,000

198,975,000,000

94.75%

5

5,512,500,000

0

0

5,512,500,000

204,487,500,000

97.38%

6

2,756,250,000

0

0

2,756,250,000

207,243,750,000

98.69%

7

1,378,125,000

0

0

1,378,125,000

208,621,875,000

99.34%

8

689,062,500

0

0

689,062,500

209,310,937,500

99.67%

9

344,531,250

0

0

344,531,250

209,655,468,750

99.84%

10

172,265,625

0

0

172,265,625

209,827,734,375

99.92%

Circulation Chart

Last updated