Supply Release Mechanism

2.1 Block-Based Cycle Halving Model for In-Game Emissions

The in-game supply of $COC (approximately 176.4 billion COC) uses a cyclical halving release mechanism. This mechanism directly references Bitcoin's economic design philosophy.

  • Formula: Cycle Supply = Initial Cycle Supply × 0.5^(Cycle - 1)

  • Initial Cycle Supply: 88,200,000,000 COC

  • Halving Interval: The supply is halved every 4,320 blocks. With a block time of 10 minutes, the details are as follows:

2.2 $COC Circulation Model

Below is the circulation schedule combining in-game release with liquidity and marketing allocations: By the end of the 10th cycle, over 99.9% of the tokens will have been minted; the remaining amount is negligible.

Cycle
In-Game Release
Liquidity
Marketing
Total Cycle Release
Cumulative Release Total
Total Circulating Supply %

1

88,200,000,000

21,000,000,000

12,600,000,000

121,800,000,000

121,800,000,000

58.00%

2

44,100,000,000

0

0

44,100,000,000

165,900,000,000

79.00%

3

22,050,000,000

0

0

22,050,000,000

187,950,000,000

89.50%

4

11,025,000,000

0

0

11,025,000,000

198,975,000,000

94.75%

5

5,512,500,000

0

0

5,512,500,000

204,487,500,000

97.38%

6

2,756,250,000

0

0

2,756,250,000

207,243,750,000

98.69%

7

1,378,125,000

0

0

1,378,125,000

208,621,875,000

99.34%

8

689,062,500

0

0

689,062,500

209,310,937,500

99.67%

9

344,531,250

0

0

344,531,250

209,655,468,750

99.84%

10

172,265,625

0

0

172,265,625

209,827,734,375

99.92%

Circulation Chart:

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