Dual Mining System
In-game token generation is divided into two main modes: Sailing Mining and Plunder Mining.
Both systems operate on a "weighted lottery mining" principle—the more you invest, the higher your chances of winning.
3.1 Sailing Mining – 75.6% of Token Supply
Pool Size: 158,760,000,000 COC
How It Works: Players send ships on exploration voyages, with settlements occurring every 10 minutes
Each round generates a fixed amount of $COC rewards, which are distributed among participating players based on their "sailing weight" through a lottery system.
Weight Rules:
Each ship at sea represents 1 base sailing weight. Players can increase their mining weight through the Sailing Boost multiplier:
Sailing Weight = Base Weight × Sailing Boost Sailing Boost = [1 + (VIP Level/10)] × [1 + Skin Bonus%]
Examples: VIP 0, 0% Skin Bonus: Sailing Boost = [1 + 0/10] × [1 + 0%] = 1.00 (no bonus) VIP 5, 0% Skin Bonus: Sailing Boost = [1 + 5/10] × [1 + 0%] = 1.50 (50% increase) VIP 10, 20% Skin Bonus: Sailing Boost = [1 + 10/10] × [1 + 20%] = 2.40 (2.4× multiplier)
Why This System?
This multiplier system ensures that player investment in the game—whether through VIP progression or skin collection—translates into sustainable long-term earning potential. By tying mining weight to these engagement systems, we create a natural barrier against bot exploitation while rewarding genuine players who contribute to the ecosystem. Bots cannot efficiently accumulate VIP levels or diverse skin collections, giving real players a structural advantage in Sailing Mining returns.
Lottery Mechanism:
The system dynamically determines the number of draws based on the total number of participants in sailing mining that round.
To give more players a chance to win, the system divides the reward pool into multiple shares, with each share distributed through an independent weighted draw.
To reduce volatility and ensure fair winning chances for all players, each player can win multiple times, with all winnings combined for their final reward amount.
Number of Draws Calculation Rules:
Draws = Number of Participants
To prevent extreme cases from too few or too many participants, the system sets limits: minimum 6000 draws, maximum 86,400 draws.
Formula:Draws = clip(Participants, 6000, 86400)
Participants = Number of players in the current round
clip() = Function that limits values to a range
If result < 6000, use 6000
If result > 86,400, use 86,400
Examples:
10,000 participants → Draws = clip(10,000, 6000, 86400) = 10,000
500 participants → Draws = clip(500, 6000, 86400) = 6000 (minimum)
100,000 participants → Draws = clip(100,000, 6000, 86400) = 86,400 (maximum)
Sailing Mining Process:

Sailing Mining Token Release: Sailing Mining accounts for 75.6% of the total $COC supply, totaling approximately 158,760,000,000 tokens. In the first cycle, total output is approximately 79,380,000,000 $COC, representing 37.8% of the total token supply. Just like Bitcoin generates a new block every 10 minutes, the system settles one round every 10 minutes, with 144 settlements per day. In the first cycle, approximately 18,375,000 $COC are generated every 10 minutes, distributed to participants through lottery based on their sailing weight. After every cycle, both total output and per-round output are halved simultaneously. This means the mining difficulty in the second cycle will be 2× that of the first cycle, 4× in the third cycle, 8× in the fourth cycle... and token scarcity rapidly increases. In the world of $COC, time is the scarcest asset—the earlier you join, the greater your rewards; every step delayed doubles the cost.

3.2 Plunder Mining – 8.4% of Token Suppl
Pool Size: 17,640,000,000 COC
How It Works: Players participate in plunder challenges by consuming "Battle Stones." The system settles every 10 minutes and randomly selects winners among participants.
Weight Rules:
Plunder Mining uses a weighted lottery with a base weight formula and an additional Plunder Boost multiplier to reward game progression.
Final Weight = Base Weight × Plunder Boost
Base Weight Calculation:
When x ≤ 1000: Base Weight = √x When x > 1000: Base Weight = √1000 + (x - 1000) × 0.01
Plunder Boost Formula:
When Chapters Cleared < 5: Plunder Boost = 1 + Wings Bonus% When Chapters Cleared ≥ 5: Plunder Boost = (Chapters - 4)^(0.4) × [1 + Wings Bonus%]
Examples (assuming Wings Bonus% = 0):
4 Chapters: Plunder Boost = 1.00 (no chapter bonus) 5 Chapters: Plunder Boost = 1.00 (chapter formula applies but equals 1) 6 Chapters: Plunder Boost = 1.32 (32% increase from chapter progression) 7 Chapters: Plunder Boost = 1.55 (55% increase) 8 Chapters: Plunder Boost = 1.74 (74% increase)
With Wings Bonus included, these multipliers stack multiplicatively for even greater returns.
Why This System?
Increasing Bot Costs: While automated scripts can progress through chapters, they cannot effectively build the combat power needed to reach higher chapters through genuine gameplay engagement. This fundamental limitation raises operational costs substantially, making bot farming far less profitable compared to the mining advantages real players naturally accumulate. Rewarding Daily Engagement: Wings Bonus requires continuous daily participation across game modes like Arena. Unlike static progression, Wings attributes only improve through consistent active play. Players who engage daily and invest in Wings cultivation earn proportionally higher mining weights.
This creates a natural advantage for dedicated players: the more consistently and deeply you engage with the game's ecosystem, the greater your mining returns. Casual or sporadic participation cannot replicate these benefits, ensuring rewards concentrate among the most active community members.
Lottery Mechanism (Dynamic Distribution): The system dynamically determines the number of draws based on the total number of participants in plunder mining and divides the reward pool accordingly. Each share is drawn independently, players can win multiple times, and cumulative wins equal their final reward. Number of Draws Calculation Rules: Draws = Participants × 30% (rounded up) The system also sets upper and lower limits to ensure stable distribution: minimum 6000 draws, maximum 86,400 draws.
Formula: Draws = clip(ceil(Participants × 30%), 6000, 86400)
Participants = Number of participating players in the current round
ceil = Round up function
30% = 30% of participating players, rounded up
clip() = Function that limits values to a range
If result < 6000, use 6000
If result > 86,400, use 86,400
Examples:
5,0000 participants → Draws = ceil(50,000 × 30%) = 1,5000
500 participants → Draws = clip(150, 6000, 86400) = 6000 (minimum)
1,000,000 participants → Draws = clip(300,000, 6000, 86400) = 86,400 (maximum)
Plunder Mining Process:

Plunder Mining Token Release: Plunder Mining accounts for 8.4% of the total $COC supply, totaling approximately 17,640,000,000 tokens. In the first cycle, approximately 8,820,000,000 $COC are generated (4.2% of total supply), with about 2,041,667 $COC released every 10 minutes to battle participants. It also follows the cycle halving mechanism: the earlier you join, the more tokens you mine. Plunder Mining uses a diminishing returns curve (√x weight formula), ensuring small participants have fair opportunities while setting reward caps for large investments to prevent whale monopolization. This design allows more players to participate, accumulating tokens through continuous battles and achieving true "play-to-earn" rather than "pay-to-earn".

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