Dual Mining System
In-game token generation is divided into two main modes: Sailing Mining and Plunder Mining.Both systems operate on a "weighted lottery mining" principle—the more you invest, the higher your chances of winning.
3.1 Sailing Mining – 75.6% of Token Supply
Pool Size: 158,760,000,000 COC
How It Works: Players send ships on exploration voyages, with settlements occurring every 10 minutes
Each round generates a fixed amount of $COC rewards, which are distributed among participating players based on their "sailing weight" through a lottery system.
Weight Rules:
Each ship at sea represents 1 mining weight. The more ships a player deploys, the higher their cumulative weight and probability of winning rewards.
Lottery Mechanism:
The system dynamically determines the number of draws based on the total number of participants in that round.To give more players a chance to win, the system divides the reward pool into multiple shares, with each share distributed through an independent weighted draw.To reduce volatility and ensure whale players have fair winning chances, each player can win multiple times, with all winnings combined for their final reward amount. Number of Draws Calculation Rules:
Draws = Number of ParticipantsTo prevent extreme cases from too few or too many participants, the system sets limits: minimum 600 draws, maximum 86,400 draws. Formula:
Draws = clip(Participants, 600, 86400)Participants = Number of players in the current round
clip() = Function that limits values to a range
If result < 600, use 600
If result > 86,400, use 86,400
Examples:
5,000 participants → Draws = 5,000
500 participants → Draws = 600 (minimum)
100,000 participants → Draws = 86,400 (maximum)

3.2 Plunder Mining – 8.4% of Token Supply
Pool Size: 17,640,000,000 COC
How It Works: Players participate in plunder challenges by consuming "Battle Stones." The system settles every 10 minutes and randomly selects winners among participants.
Weight Rules:
Plunder Mining uses a weighted lottery where the more you participate, the lower your rewards per entry - this keeps things fair for everyone.Each Battle Stone consumed increases mining weight. If a player consumes x Battle Stones in a round, their weight is calculated as follows:
When x ≤ 1000: Weight = √x When x > 1000: Weight = √1000 + (x - 1000) × 0.01
Lottery Mechanism (Dynamic Distribution):
The system dynamically determines the number of draws based on the total number of participants in plunder mining and divides the reward pool accordingly.Each share is drawn independently, players can win multiple times, and cumulative wins equal their final reward.
Number of Draws Calculation Rules:
Draws = Participants × 30% (rounded up)The system also sets upper and lower limits to ensure stable distribution: minimum 600 draws, maximum 86,400 draws.
Formula:
Draws = clip(ceil(Participants × 30%), 600, 86400)Participants = Number of participating players in the current round
ceil = Round up function
30% = 30% of participating players, rounded up
clip() = Function that limits values to a range
If result < 600, use 600
If result > 86,400, use 86,400
Examples:
5,000 participants → Draws = ceil(5,000 × 30%) = 1,500
500 participants → Draws = 600 (minimum)
1,000,000 participants → Draws = 86,400 (maximum)
Plunder Mining Token Release Chart

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